![]() How heavily does the progression rely on daily/weekly content (such as bounties and battle pass) versus time invested? For example, a user who plays 2 hours every single day versus a user who binges the same 60 hours over a few consecutive days. How heavily time-locked is end-game content? One extreme being grind it as much as you want, and the other extreme being like WoW's raids where you get 1 attempt per week. Is there a territory that guilds will fight over on a scheduled basis and will this support alliances between guilds? Is 4-man content the limit or are there plans for larger content such as PvE raids or PvP guild wars? When more classes are added to the game post-launch, will there be catch-up mechanics in regards to things like charms, gems and item ranks? Will "new" servers periodically release, causing older servers to lose their player base due to churn?.Related: Diablo 4 Will Avoid Immortals Monetization Problems According to Blizzard. ![]() ![]() ![]() One giant server per region (like Diablo 3) or multiple segregated servers (like WoW) Blizzards mobile-focused and free-to-play game Diablo Immortal was.Will solo progression be viable and competitive or is the best gear only obtainable in group content? Diablo Immortal - Games, Gaming and Hardware - World of Warcraft Forums. ![]()
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